It's been a real whirlwind of a week, so I thought I'd give my brain and stomach a break and pick the Golems back up with a few tweaks from last time . In my personal notes from that event I had written that the deck tends to have some really clunky draws, so I attempted to smooth that out by lowering the curve just a tiny bit. I removed a 7pp Follower and a 4pp Follower for some 1-2pp removal, and added a third Merlin. Merlin Evolve (2): Evolve this follower. Fanfare: Search your deck for a spell and add it to your hand. Merlin (Evolved) Evolve: Choose a spell that costs 3 play points or less from your graveyard. Play it for 0 play points. Merlin provides good value on a body for a reasonable cost, but maybe more importantly is a source of card selection in a game that is largely devoid of tutors and deck manipulation. It's such a solid card that we're playing it in the golem/earth material deck even though it has absolutely no explicit synergy with what the rest of ...
One man's musings on a niche card game in a foreign land